Metodo

International Studies in Phenomenology and Philosophy

Series | Book | Chapter

226830

Investigating motivational aspects of Brazilian elderly to interact with digital games

Gleice SouzaLuciana SalgadoEsteban CluaDaniela Gorski Trevisan

pp. 194-203

Abstract

The increase in the number of world's elderly people has encouraged the research about human-computer interaction relating to the elderly. Recent studies indicate that digital games could bring benefits to the elderly, such as cognitive stimulation and relaxation. These benefits can help prevent some types of diseases related to old age. However, very few elderly take advantage of these benefits because they do not aware of it and do not have reasons or abilities to play digital games. This work focuses on investigating what are the elements that may encourage (or not) elderly people to interact with digital games and may offer relevant insights to games developers to motivate this target audience. For this, we organized a workshop to conduct a qualitative study with elderlies. Our findings showed up some elderly preferences, which may be converted into new design characteristics, although some positive and negative motivations of elderly Brazilians related to digital games are similar to the ones of the elderly in developed countries, according to the related work.

Publication details

Published in:

Antona Margherita, Stephanidis Constantine (2016) Universal access in human-computer interaction. methods, techniques, and best practices: 10th international conference, UAHCI 2016, held as part of HCI international 2016, Toronto, ON, Canada, july 17-22, 2016. Dordrecht, Springer.

Pages: 194-203

DOI: 10.1007/978-3-319-40250-5_19

Full citation:

Souza Gleice, Salgado Luciana, Clua Esteban, Gorski Trevisan Daniela (2016) „Investigating motivational aspects of Brazilian elderly to interact with digital games“, In: M. Antona & C. Stephanidis (eds.), Universal access in human-computer interaction. methods, techniques, and best practices, Dordrecht, Springer, 194–203.