Metodo

International Studies in Phenomenology and Philosophy

Journal | Volume | Article

216782

Fiction puzzle

storiable challenge in pragmatist videogame aesthetics

Veli-Matti Karhulahti

pp. 201-220

Abstract

This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, storiable worlds (potential storyworlds). These puzzles are termed fiction puzzles. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics.

Publication details

Published in:

Coppock Patrick John, Kirkpatrick Graeme, Leino Olli Tapio, Leirfall Anita (2014) The philosophy of computer games. Philosophy & Technology 27 (2).

Pages: 201-220

DOI: 10.1007/s13347-013-0117-8

Full citation:

Karhulahti Veli-Matti (2014) „Fiction puzzle: storiable challenge in pragmatist videogame aesthetics“. Philosophy & Technology 27 (2), 201–220.