Metodo

International Studies in Phenomenology and Philosophy

Journal | Volume | Article

216780

Generic structures, generic experiences

a cognitive experientialist approach to video game analysis

Andreas Gregersen

pp. 159-175

Abstract

The article discusses the issue of how to categorize video games—not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.

Publication details

Published in:

Coppock Patrick John, Kirkpatrick Graeme, Leino Olli Tapio, Leirfall Anita (2014) The philosophy of computer games. Philosophy & Technology 27 (2).

Pages: 159-175

DOI: 10.1007/s13347-013-0125-8

Full citation:

Gregersen Andreas (2014) „Generic structures, generic experiences: a cognitive experientialist approach to video game analysis“. Philosophy & Technology 27 (2), 159–175.