Metodo

International Studies in Phenomenology and Philosophy

Book | Chapter

190671

Playing a punchdrunk game

immersive theatre and videogaming

Rosemary Klich

pp. 221-228

Abstract

This essay explores the similarities of immersive theatre and videogames, drawing on virtual reality and computer gaming discourse to examine the player/participant's experience of immersion in performances such as Punchdrunk's The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by virtual reality and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful, and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer's "hyper-attention" (Hayles) and instinctive response to a multi-dimensional performance text.

Publication details

Published in:

Frieze James (2016) Reframing immersive theatre: the politics and pragmatics of participatory performance. Dordrecht, Springer.

Pages: 221-228

DOI: 10.1057/978-1-137-36604-7_17

Full citation:

Klich Rosemary (2016) „Playing a punchdrunk game: immersive theatre and videogaming“, In: J. Frieze (ed.), Reframing immersive theatre, Dordrecht, Springer, 221–228.