Book | Chapter
Integrating realities through immersive gaming
pp. 93-102
Abstract
In this chapter, alternate reality games (ARGs) are examined as an example of immersive and pervasive play, in which game play may escape a proscribed sphere and permeate into "ordinary", non-ludic life. Particular attention is addressed to this genre of games' dissimulative, "this is not a game" rhetoric, which seemed to early critics to promise (or threaten) a compelling engagement with a deviously simulated reality. Using the 2007 game World Without Oil as a case study, the chapter examines the potential for ARGs to blur the boundaries between in- and out-of-game realities in a practical sense without resorting to the sort of seamless simulation or requiring the naive reception that early criticisms assumed were features of play.
Publication details
Published in:
Frieze James (2016) Reframing immersive theatre: the politics and pragmatics of participatory performance. Dordrecht, Springer.
Pages: 93-102
DOI: 10.1057/978-1-137-36604-7_6
Full citation:
Brandon Hunter Lindsay (2016) „Integrating realities through immersive gaming“, In: J. Frieze (ed.), Reframing immersive theatre, Dordrecht, Springer, 93–102.