Metodo

International Studies in Phenomenology and Philosophy

Book | Chapter

179541

Information behavior of humanities students in Bulgaria, Italy and Sweden

planning a game-based learning approach for avoiding fake content

Marina Encheva Plamena Zlatkova Mats Brenner

pp. 295-306

Abstract

The paper deals with the Erasmus+ project NAVIGATE - Information Literacy: A Game-based Learning Approach for Avoiding Fake Content, coordinated by the University of Library Studies and Information Technologies in Bulgaria. The focus of the project is on Bachelor's students in Humanities who either do not have the skills to distinguish fake content or do not have the desire, due to lack of time and interest, to conduct more in-depth information search. By applying a game-based approach to information literacy training in three European countries innovation can be brought into this field. The results of an empirical sociological survey conducted in the partners' institutions in Bulgaria, Italy and Sweden on students' understanding of the concepts of information and mobile literacy and the criteria used by the learners for the assessment of information are presented. Emphasis is also placed on the role of the library as a partner in the learning.

Publication details

Published in:

Kurbanolu Serap, Boustany Joumana, Grassian Esther, Mizrachi Diane, Roy Loriene (2019) Information literacy in everyday life: 6th European conference, ecil 2018, oulu, finland, september 24–27, 2018, revised selected papers. Dordrecht, Springer.

Pages: 295-306

DOI: 10.1007/978-3-030-13472-3_28

Full citation:

Encheva Marina, Zlatkova Plamena, Brenner Mats (2019) „Information behavior of humanities students in Bulgaria, Italy and Sweden: planning a game-based learning approach for avoiding fake content“, In: S. Kurbanolu, J. Boustany, E. Grassian, D. Mizrachi & L. Roy (eds.), Information literacy in everyday life, Dordrecht, Springer, 295–306.